The Dead of Winter 2: You Died (© Kurt Warner) This contribution is part of a series:- 1. The Dead of Winter: A Christmas Short (10-Dec-2003) 2. The Dead of Winter 2: You Died (25-Apr-2004) 3. The Dead of Winter 3: Foley’s Last Stand (1-Apr-2005) 4. The Dead of Winter 4: Flakes on a Train (13-May-2007)
| When the caboose of a rescue train making its way west through upstate New York in a blizzard loses communication with the engineers up front, it’s discovered that all of the train in between is undead. The situation’s exacerbated by a fast-moving derelict engine coming up behind on the same track for an inevitable collision, leaving few options for the protagonists to save their own lives. | 5. The Dead Of Winter 5: Foley’s Dead Leaves (11-Sep-2007)
| A snowbound, empty town might look like a safe winter, but sometimes what you can’t see can be a real killer. | 6. The Dead Of Winter 6: The Ice House (1-Oct-2008)
| A small group of inmates have taken over an isolated prison already virulently infected with The Plague that's sweeping through the area. They set up sporting events between the zombies and anyone under their control they don't like. The warden's locked up and is joined by one of the repeating characters in the series and both are slated to be entertainment. They lose their chaperones, but the warden refuses to escape unless he can take someone with him the inmates are holding hostage, but where? | 7. The Dead Of Winter 7: Chilly Con Carnies (20-Jul-2009)
| Ice House aftermath leads to another rescue. | 8. The Dead of Winter 8: Deadman's Hand (3-Sep-2010)
| Can a serial killer be content with killing zombies instead of making them? Would you bet the lives of your friends on it? |
Page 1 Foreword: The City That Never Sleeps now has a
population that never sleeps, so who has the greater advantage against them and
each other – the chess player or the Resident Evil fan? I hope you enjoy
it, and the Water series is still alive.
C’mon, Judy, Loeb said under his breath, watching the
girl on the screen waste the undead with her automatic rifle. She was wearing a
tight black jumpsuit and a beret as she negotiated a series of alleys and
streets. C’mon, honey. Shoot the ones behind you. … That’s right. … Get that
one over there. … Yeah! … They are no match for you tonight.” He pecked at
the control keys. Let’s see how you do by the burning car. … Mmmmmh … Are
you going to be in my bed tonight, honey? … Black is definitely your color. … He
hit a few more keys. Jump here. … That’s it. ... Now down this path. … Are
you going to be in my bed tonight? … I’m waiting. … Are you coming home to me
tonight, baby? … Let’s take a look over here. A gate flew open on
the screen and a dozen zombies spilled out, grabbing the girl and -- eventually
-- killing her. I guess not, Loeb laughed. Game over. Too bad.
You cheated. YOU DIED.
Before the coming of the Plague, there
were a number of jobs that could be described as months of tedious boredom
punctuated with minutes of sheer terror. The media first applied that in the
‘70’s to nuclear power plant workers, but commercial airline pilots also
thought that way about their own jobs, as did security guards, submarine crews,
and anyone having anything to do with Mike Tyson, George W. Bush, or North
Korea. The balance shifted in the opposite
direction, however, once the first post-mortem cases started appearing on the
streets and even the most skeptical citizens found themselves facing the
horrible reality in their own back yards. Terror became the normal state of
affairs no matter what you did for a living -- and for most people just staying
alive became their living -- but if there still existed an imbalanced,
tedious/terrifying job, it was that of the Forward Medical Observers. The FMO’s were the human front lines of
the geographical front lines of the battlefield as the Plague spread west. They
would watch and wait and wait and watch for the first cases of the disease to
appear in otherwise healthy populations, and then begin a process that would
result in another massive triage, another evacuation, another retreat, and a
redrawn front line miles away. Boredom was the real enemy for the FMO’s because
all the other aspects of the job were so intense – especially the consequences
of failure. Is that guy a zombie, or is he just a drunk? Is that woman
uncouth, unsanitary, or undead? Please, God, those kids are just pretending to
be zombies, okay? Right? Okay, God? The elite FMO’s were assigned to watch
nearby infected and already evacuated urban areas on monitors at the front,
recording all sorts of data on what they observed – how many undead were
walking around, how they were walking, was it the same as last week or
different? -- things like that. Remote controlled, swiveling and zooming
mounted cameras operated all over the infected zones, often several sharing a
mount, and each watcher had his or her own territory or “beat”. The FMO Operations Center for Manhattan was in New Jersey, stationed on the western edge of what
was euphemistically called “The Meadowlands.” It was really just a big swamp. The cream of the elite were the Runners –
they were the people who set up the cameras and kept them operating, which
meant they spent a lot of time in the infected areas, surviving the things and
attending to the video cameras when necessary. It was no day at the beach. They
had to be physically fit and resistant to the disease. The radiation in the
atmosphere sporadically screwed up telecommunications, so the cameras were
hard-wired into phone lines, and although this wasn’t too difficult, the
Runners had to be technically proficient enough to handle unforeseen problems
that might occur on-site. They also needed nerves of steel -- it was not at all
unusual to stand there waiting for the Ops Center to test and confirm the replacement
camera with 50 of the things slowly coming in for the kill. Miscalculate on the
timing or your escape route and you were either dead meat or meat for the dead,
and usually both. Each tactical retreat from infected areas
meant the Runners had to negotiate increasing amounts of zombie-infested
territory to get to the older cameras, and although the zombies left the
cameras alone, the elements took their toll along with accidents, fires and
surges. The phone cables the cameras plugged into absorbed the bizarre
radiation in the air, which sometimes caused a spontaneous power surge, and
then any units hooked up to the affected line would usually have to be
replaced. Repairs themselves were rarely done. It was a lot easier and quicker
to simply replace them – since they plugged into standard phone jacks -- but
the Runners retrieved the damaged units anyway so the techs could experiment
with protecting them from future surges. More was at stake than the units –
conceivably, a strong enough surge could affect the equipment all the way back
to the Operations Center itself and maybe even electrocute the watchers the
same way lightning might strike them if they chanced using a telephone during a
storm. [ Continue to page 2 ] |