The Dead of Winter 2: You Died (© Kurt Warner)
Page 2 There was always a workload, and much of
it was installing new cameras not just for observing the things, but also for
the safety of the Runners. The FMO’s working with the Runners were called
Controllers, and it was a Controller’s job to spot the creatures during each
mission and warn whichever Runner he was working with for the mission. They
kept in constant radio contact with the Runners through headsets, telling them
what streets to use and warning them when the things were approaching. To
safeguard against distractions during a mission, each Controller had his or her
own separate room, and each room had a bank of monitors against one wall and a
simple desktop computer with several flat panel displays. Verbal transmissions were vulnerable to
the radiation-generated static, so a code of dih-dahs – like the
obsolete Morse Code – was developed by turning the channels on and off and
signaling with static itself when verbal was impossible. The codes directed the
Runners to go right, go left, hide, get to the next corner, get the hell out of
there, etc., and although the Runners could converse with their
Controllers over headsets when the radios were working properly, they couldn’t
hold their end of a conversation in static. FMO Loeb was one of the better
Controllers, which he attributed to playing the popular PC game Resident
Evil hour after hour even before the Plague. The game involved moving a
character around a town that had been overrun with zombies and other monsters,
but to Loeb, navigating Runners through Manhattan streets was playing the game for real.
Convinced his gaming obsession helped make him a true hero, he still played the
game when he was off duty -- calling it “training.” No one knew that he would
also request cameras to be set up in areas that resembled the game’s maps,
often at very specific angles so the images on his monitors resembled the game
as closely as possible. He would lie, of course, if questioned about the
validity of his request, but the Runners he controlled had the best survival
rate, so people mostly left him alone. His Runners almost always made it back.
The first one who didn’t was his own wife, and his co-workers still felt bad
for him. Loeb wrote a program for the static code
that automated it as much as possible and made it a lot easier to use, but he
sullied his own reputation with another of his programs – when he lost a Runner
one day the words You Died appeared on his monitors just as it
did in the game if the main character was killed. The Runner Foley was in the
room and happened to see it, and he registered a formal complaint about Loeb’s
insensitive attitude. Loeb was almost thrown off the detail and had to make a
public apology to the other watchers and Runners. That did not sit well with
him, especially since he often “ran” Foley and felt that the ingrate was alive
only because Loeb was good at his job in spite of his own grief. Besides, a few
more months of dealing with Plague zombies and there probably wouldn’t be any
such thing as an insensitive attitude. No one knew much about Foley, except that
he just showed up one day and volunteered for the job. He passed a brief
physical and psych exam, and was probably over thirty years old. The Runners
never asked each other their motives for volunteering to do such dangerous work
because there were no more ulterior motives – everything was survival. If you
became a Runner just to do a smash-and-grab at Tiffany’s when none of
that jewelry – if it was still there -- was worth anything anymore anyway, good
luck. As for Foley, he had always dreamed of
commuting into the city for an important TV-related job, and he wanted to be
the best -- the one everybody else chased after on the street, the one
everybody else wanted a piece of. The irony was so pathetic it made him laugh. The other Runners would often return from
their missions with hair’s-breadth escape experiences to report, but not Foley
– Manhattan was his chessboard and he
always thought three moves ahead of his opponents, with the assumption that
they were always thinking two moves ahead of him. He didn’t want narrow
escapes. He wanted to age, die, and stay dead the old-fashioned way. Although he wore body armor like the
other Runners, he never really needed it. (There’s no armor like air,
he’d say. Distance.) Kevlar vests were unnecessary, since the zombies
were lousy shots due to a lack of practice somewhat aggravated by not knowing
what guns were. It was the arms, legs, and hands that were the most likely
chomp targets on Runners who allowed the things to get too close, and these
were protected by the same kind of armor riot police used. It worked so well
that Foley was always fighting the urge to stick his arm into some zombie’s
mouth just to see the armor do its stuff. The Runners carried side arms, too,
along with back-up – a small derringer to be used on themselves if they were
trapped, spent their ammo, and found themselves with no other way out. Some
carried grenades -- either fragmentation, flash, or smoke -- and a couple
carried samurai swords attached to their utility backpacks for an
over-the-shoulder draw and quick beheading. Other martial arts simply did not
work on the things, but then no one wanted to grapple with them anyway. Every
Runner also carried a laptop PC, which seldom saw any use because it took too
long to connect to anything – when it was needed, though, it was really needed. [ Continue to page 3 ] |